Zaxxon arcade game
Original Entry. Uploaded by Jason Scott on September 17, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.
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Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Super Zaxxon Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! My new encounter with Zaxxon went considerably better than my previous ones, I'm pleased to report. On my first attempt--my very first attempt --my ship sailed easily over that first wall and I even managed to steer around some rockets before one of them reduced my ship to a disappointing pile of scrap metal.
I kept flying from there, and I maintained my advantageous high elevation. That homing missile I mentioned a bit ago kept taking me out, though. That's when I cleverly realized that I could avoid such a fate by regularly varying my elevation from time to time. This is the sort of thing I never learned in the third grade, probably because I didn't ever last long enough for such techniques to become relevant.
Though I still wasn't especially good at the game, I managed now to get much further and multiple sessions also allowed me to improve. I was finally able to reach the far side of the base and sail over another wall, which introduced me to a black void where ships circled and dive-bombed and fired lasers that I avoided like the quick-witted pro I am. At least, that's how things went on the second or third such encounter.
Eventually, I discovered that after that batch of ships, another asteroid base awaits. This second base is much more difficult than its predecessor because it focuses less on rockets and fuel stations and more on brick walls. I realize that brick walls don't sound like a fearsome hazard.
The problem is that they are accompanied by electrical barriers. You fly toward one and find that if you are too high, you get fried. If you are too low, or positioned too far to the left or right, you crash against the wall.
Determining the exact height that will get you through unscathed is extraordinarily difficult thanks to a viewing angle that offers too little certainty, though it becomes considerably more manageable once you realize there really are only three approximate heights worth worrying about.
Your best bet at first is to shoot at the wall and adjust elevation until your bullets pass through the opening. If you take too long figuring out that precise height, of course, you're done for. Later, you'll memorize the requirements and not have so much trouble. After you overcome the walls, you can finally take on the eponymous Zaxxon menace. He attacks with those awful homing missiles. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time.
There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. From Mobygames. Original Entry. Uploaded by Jason Scott on August 7, Internet Archive's 25th Anniversary Logo.
Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker.
Audio Software icon An illustration of a 3.
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